Dive into a world with 24 levels and colorful 2D pixel art. Fight your way against different monsters and ghouls and collect valuable items.
Use your skills to jump over dangerous obstacles and places.
Encounter merchants to interact with and use your collected coins to buy powerful items.
Enjoy your adventure with a friend in local co-op multiplayer mode.
Baron of Blood can be played with the keyboard or a controller.
Use on-screen controls for the mobile version.
Your main stats are health (HP) and power:
When an enemy hurts you, you lose some health. Power-ups in the game restore your health. Make sure you collect these power-ups.
Each hit consumes power, so you must execute your hits carefully.
You start in the Undead Plains zone. After completing a level, you can move your player to the next level on the map.
In the game you will encounter merchants who sell items. With your collected coins you can buy items and then use them.
In your inventory you will find all items that you can use during the game.
Do you want an extra challenge? You can get two awards per level. Once you have collected all awards in a zone, you will be rewarded with an achievement.
On the overworld map, the awards for the completed level are displayed.
The game tells the story of a once powerful baron who was unjustly banished from the kingdom. He was betrayed by a dark magician who was searching for the great magical ore Idirium.
The magician cast a spell on the king, making him accuse the baron of high treason. The baron tried to reason with the king, but the dark magician’s spell was too strong.
The baron was banished to the Undead Plains, where he was to live out his final days. But the baron wasn’t yet ready to die. Taking up his axe, he swore to set off on a quest to clear his name and gain revenge.
Hi, my name is Cédric Cedu Rohrbach and I’m the developer of the game Baron of Blood. I started the project in 1999 when I was a teenager learning to program with QBasic and Assembler. The first level was created including three enemies and the main character. However, the project was never finished.
In late 2021, the old DOS demo was found and played by the twitcher Macaw45. As it was only a demo version which promised a full version, Macaw45 asked me for the full version. But this did not exist.
I decided to finish the full version and started the project in 2021 with my two children as testers. I developed my own game engine in C++ and OpenGL. In 2023, the game was finished and released on PC, Android, iOS and in 2024 on Nintendo™ Switch
The twitcher Macaw45 made a stream explaining how it all started and played the full version for four hours.
Thank you for that, Macaw45
Show the full Twitch-Stream here
In homage to the first MS-DOS demo-version of the game, the main character, the coins and the first three enemies remained unchanged.
The game was realized with the help of talented freelancers:
Luzia Hüttenmoser - 2D Pixel Artist
Eduardo Morillo - Music
Luca Moos - Illustrator
If you have questions or technical problems with the game, don’t hesitate to get in contact with us. We appreciate any form of feedback.